Txt
class Txt extends Shape
A paragraph of text. A nested Txt is a span of its root's paragraph.
A nested Txt does not lay itself out, and ignores its width, height
and padding. Its size() is the extent of the pieces it owns in the
root's placement, from the first line's top to the last line's bottom, in
its own space, and its cacheBBox() is that box around its text. Its
position() is the offset its own x and y give from its parent's
center, as for any node outside a flex layout. Its text queries read the
root's placement: textLines() from the top left of its extent, and the
units of textWords() and split() in its own space.
Constructors
constructor
Parameters
{...}: TxtProps
Shape.constructorProperties
absolutePosition
readonly public absolutePosition: SimpleVector2SignalTxt
A helper signal for operating on the position in world space.
Retrieving the position using this signal returns the position in world space. Similarly, setting the position using this signal transforms the new value to local space.
If the new value is a function, the position of this node will be continuously updated to always match the position returned by the function. This can be useful to "pin" the node in a specific place or to make it follow another node's position.
Unlike position, this signal is not compound - it doesn't contain
separate signals for the x and y components.
Deprecated
Use position.abs instead.
Shape.absolutePositionabsoluteRotation
readonly public absoluteRotation: SimpleSignalnumberTxt
A helper signal for operating on the rotation in world space.
Retrieving the rotation using this signal returns the rotation in world space. Similarly, setting the rotation using this signal transforms the new value to local space.
If the new value is a function, the rotation of this node will be continuously updated to always match the rotation returned by the function.
Deprecated
Use rotation.abs instead.
Shape.absoluteRotationabsoluteScale
readonly public absoluteScale: SimpleVector2SignalTxt
A helper signal for operating on the scale in world space.
Retrieving the scale using this signal returns the scale in world space. Similarly, setting the scale using this signal transforms the new value to local space.
If the new value is a function, the scale of this node will be continuously updated to always match the position returned by the function.
Unlike scale, this signal is not compound - it doesn't contain
separate signals for the x and y components.
Deprecated
Use scale.abs instead.
Shape.absoluteScalealignContent
readonly public alignContent: SimpleSignalFlexContentTxt
Shape.alignContentalignItems
readonly public alignItems: SimpleSignalFlexItemsTxt
Shape.alignItemsalignSelf
readonly public alignSelf: SimpleSignalFlexItemsTxt
Shape.alignSelfanchor
readonly public anchor: Vector2SignalTxt
Represents the offset of this node's origin.
By default, the origin of a node is located at its center. The origin serves as the pivot point when rotating and scaling a node, but it doesn't affect the placement of its children.
The value is relative to the size of this node. A value of 1 means as far
to the right/bottom as possible. Here are a few examples of anchors:
[-1, -1]orVector2.topLeft- top left corner[1, -1]orVector2.topRight- top right corner[0, 1]orVector2.bottom- bottom edge[-1, 1]orVector2.bottomLeft- bottom left corner
Shape.anchorantialiased
readonly public antialiased: SimpleSignalbooleanTxt
Shape.antialiasedautoSize
readonly public autoSize: SimpleSignalbooleanTxt
Automatically shrink the font to fit the configured width and height.
When true, the rendered font size is the largest whole pixel size at or
below fontSize whose layout fits the configured box. Requires both
width and height to resolve to concrete pixel numbers; falls back to
the raw fontSize otherwise.
Examples
basis
readonly public basis: SimpleSignalFlexBasisTxt
Shape.basisbottom
readonly public bottom: LayoutPositionSignalTxt
The position of the bottom edge of this node.
When set, this shortcut property will modify the node's position so that the bottom edge ends up in the given place.
When retrieved, it will return the position of the bottom edge in the parent space.
Inherited fromShape.bottombottomLeft
readonly public bottomLeft: LayoutPositionSignalTxt
The position of the bottom left corner of this node.
When set, this shortcut property will modify the node's position so that the bottom left corner ends up in the given place.
When retrieved, it will return the position of the bottom left corner in the parent space.
Inherited fromShape.bottomLeftbottomRight
readonly public bottomRight: LayoutPositionSignalTxt
The position of the bottom right corner of this node.
When set, this shortcut property will modify the node's position so that the bottom right corner ends up in the given place.
When retrieved, it will return the position of the bottom right corner in the parent space.
Inherited fromShape.bottomRightbowing
readonly public bowing: SimpleSignalnumberTxt
Controls the curve deviation from a straight line.
A value of 0 will cause lines to be perfectly straight. Higher values introduce more curvature.
Inherited fromShape.bowingcache
readonly public cache: SimpleSignalbooleanTxt
Shape.cachecachePadding
readonly public cachePadding: SpacingSignalTxt
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding box
of the node and its children. That includes effects such as stroke or
shadow. This property can be used to expand the cache area further.
Usually used to account for custom effects created by shaders.
Shape.cachePaddingchildren
Inherited from Shape.childrenclip
readonly public clip: SimpleSignalbooleanTxt
Shape.clipcomposite
readonly public composite: SimpleSignalbooleanTxt
Shape.compositecompositeOperation
readonly public compositeOperation: SimpleSignalGlobalCompositeOperationTxt
Shape.compositeOperationcreationStack
readonly public creationStack?: string
Shape.creationStackdirection
readonly public direction: SimpleSignalFlexDirectionTxt
Shape.directionexclusions
readonly public exclusions: SimpleSignalTextExclusion[]Txt
Shapes that text should flow around (CSS shape-outside-style obstacles),
in Txt-local center-origin coordinates. A node exclusion reads its shape
from a live Node and follows that node's transform and size.
Each line is broken against the free segment its own line box leaves, so a
taller run or a tall inline element flows around the same shape correctly.
A flex layout may place the text, the node, or both: the layout repeats
its pass until the text agrees with the boxes it placed. A node the same
pass places blocks its box, or the ellipse in it for a full Circle.
When the text's size moves the node (a flex sibling after a text that
shrinks, a root that grows around its center), the passes may find no
such boxes; the layout then keeps the boxes that give the text the least
height, and of those the widest: the text flows around the node where
those boxes put it, and the node paints where the text's size then moves
it. A tween through such states can jitter, because each frame keeps the
best boxes its own passes reach. autoSize fits the text to the
boxes the layout keeps. A node this text's own flow places throws,
because its place needs the lines it would shape.
Examples
fill
readonly public fill: CanvasStyleSignalTxt
Shape.fillfillShaders
readonly public fillShaders: SignalPossibleShaderConfigShaderConfig[]Txt
Shape.fillShadersfilters
readonly public filters: FiltersSignalTxt
Shape.filtersfontFamily
readonly public fontFamily: SimpleSignalstringTxt
Shape.fontFamilyfontSize
readonly public fontSize: SimpleSignalnumberTxt
Shape.fontSizefontStyle
readonly public fontStyle: SimpleSignalstringTxt
Shape.fontStylefontWeight
readonly public fontWeight: SimpleSignalnumberTxt
Shape.fontWeightgap
readonly public gap: Vector2LengthSignalTxt
Shape.gapgrow
readonly public grow: SimpleSignalnumberTxt
Shape.growhyphenate
readonly public hyphenate: SimpleSignalHyphenateFnnullTxt
Word-level hyphenator. Receives a single word and returns an array of syllable-like pieces; pieces are rejoined with U+00AD (soft hyphen), which the line breaker treats as optional break points.
No bundled dictionary — wire in your own (Hyphenopoly, hypher, etc.) or
leave this null to disable hyphenation.
Signals treat raw function values as reactive getters, so set this via a
thunk: hyphenate={() => myHyphenator} (JSX) or
txt.hyphenate(() => myHyphenator) (imperative). Calling txt.hyphenate()
then returns the hyphenator.
isClass
public isClass: boolean
Shape.isClassjustifyContent
readonly public justifyContent: SimpleSignalFlexContentTxt
Shape.justifyContentkey
readonly public key: string
Shape.keylayout
readonly public layout: SimpleSignalLayoutModeTxt
Shape.layoutlayoutChildren
readonly public layoutChildren: SimpleSignalLayoutModeTxt
Whether this node lays out its own children with flex. Use
canLayoutChildren to read the resolved mode.
Shape.layoutChildrenlayoutSelf
readonly public layoutSelf: SimpleSignalLayoutModeTxt
Whether this node participates in its parent's flex layout. Use
layoutEnabled to read the resolved mode.
Shape.layoutSelfleft
readonly public left: LayoutPositionSignalTxt
The position of the left edge of this node.
When set, this shortcut property will modify the node's position so that the left edge ends up in the given place.
When retrieved, it will return the position of the left edge in the parent space.
Inherited fromShape.leftletterSpacing
readonly public letterSpacing: SimpleSignalnumberTxt
Shape.letterSpacinglineCap
readonly public lineCap: SimpleSignalCanvasLineCapTxt
Shape.lineCaplineDash
readonly public lineDash: SimpleSignalnumber[]Txt
Shape.lineDashlineDashOffset
readonly public lineDashOffset: SimpleSignalnumberTxt
Shape.lineDashOffsetlineHeight
readonly public lineHeight: SimpleSignalLengthTxt
Shape.lineHeightlineJoin
readonly public lineJoin: SimpleSignalCanvasLineJoinTxt
Shape.lineJoinlineWidth
readonly public lineWidth: SimpleSignalnumberTxt
Shape.lineWidthmargin
readonly public margin: SpacingSignalTxt
Shape.marginmaxHeight
readonly public maxHeight: SimpleSignalLengthLimitTxt
Shape.maxHeightmaxWidth
readonly public maxWidth: SimpleSignalLengthLimitTxt
Shape.maxWidthmiddle
readonly public middle: LayoutPositionSignalTxt
The position of the center of this node.
When set, this shortcut property will modify the node's position so that the center ends up in the given place.
If the anchor has not been changed, this will be the same as the
position.
When retrieved, it will return the position of the center in the parent space.
Inherited fromShape.middleminHeight
readonly public minHeight: SimpleSignalLengthLimitTxt
Shape.minHeightminWidth
readonly public minWidth: SimpleSignalLengthLimitTxt
The smallest width flex may shrink this node to. Left unset, a flex item
of a row keeps room for its narrowest content, capped by its own width
and maxWidth; 0 lets it shrink past that, as CSS min-width: 0 does.
Examples
Inherited fromShape.minWidthopacity
readonly public opacity: SimpleSignalnumberTxt
Represents the opacity of this node in the range 0-1.
The value is clamped to the range 0-1.
Inherited fromShape.opacityoverflowWrap
readonly public overflowWrap: SimpleSignalOverflowWrapModeTxt
What a word wider than the line may do, as CSS overflow-wrap.
'normal'(default) — the word stays whole and overflows the box. A break the word offers of its own (a dash, a soft hyphen) is still taken.'anywhere'— the word breaks at a grapheme so the line fits.
Examples
padding
readonly public padding: SpacingSignalTxt
Shape.paddingparent
readonly public parent: SimpleSignalNodenullvoid = ...
Shape.parentpathAlign
readonly public pathAlign: SimpleSignalPathAlignTxt
Where each glyph rides textPath across the curve — baseline
(default), top / middle / bottom, smooth, or a number in [-1, 1].
Anchoring to the outside of a turn keeps glyphs from crowding on the inside
of a corner. smooth does this automatically, biasing each glyph toward the
outside in proportion to how hard the path turns under it. The numeric form
(-1 top, 0 middle, 1 bottom) is continuous, so it tweens cleanly —
prefer it over switching keyword states mid-animation.
Examples
pathOffset
readonly public pathOffset: SimpleSignalnumberTxt
Distance in pixels to slide the text along textPath from its
anchored start. Animate this for a marquee-style crawl along the curve.
On a closed path the offset wraps around the loop.
Examples
pathSmoothness
readonly public pathSmoothness: SimpleSignalnumberTxt
How hard pathAlign 'smooth' leans into a turn — the gain mapping a
vertex's signed turn (radians) to the [-1, 1] anchor.
At the default 1.4 a ~64° corner saturates to a full top/bottom anchor;
raise it to reach the edge on gentler turns, lower it for a subtler lean.
No effect unless pathAlign is 'smooth'.
pathSplit
readonly public pathSplit: SimpleSignalPathSplitTxt
Unit the text breaks into along textPath — grapheme (default) for
the tightest curve following, or word to keep contextual shaping and
ligatures (e.g. Arabic) by painting each word as one run.
Per-glyph rendering paints each grapheme in isolation, which drops
cross-glyph shaping; word trades some curve fidelity (words stay rigid
through a bend) for correct shaping.
position
readonly public position: PositionSignalTxt
Represents the position of this node in local space of its parent.
Examples
Inherited fromShape.positionproperties
readonly public properties: RecordstringPropertyMetadataany = ...
Shape.propertiesratio
readonly public ratio: SimpleSignalnumbernullTxt
Shape.ratioright
readonly public right: LayoutPositionSignalTxt
The position of the right edge of this node.
When set, this shortcut property will modify the node's position so that the right edge ends up in the given place.
When retrieved, it will return the position of the right edge in the parent space.
Inherited fromShape.rightrotation
readonly public rotation: RotationSignalTxt
Represents the rotation (in degrees) of this node relative to its parent.
Inherited fromShape.rotationrough
readonly public rough: SimpleSignalbooleanTxt
Enable rough.js rendering.
Inherited fromShape.roughroughDisableMultiStroke
readonly public roughDisableMultiStroke: SimpleSignalbooleanTxt
Whether to disable multi-stroke rendering.
By default, Rough.js renders strokes with multiple lines for a more sketchy appearance. Set to true to use a single stroke.
Inherited fromShape.roughDisableMultiStrokeroughDisableMultiStrokeFill
readonly public roughDisableMultiStrokeFill: SimpleSignalbooleanTxt
Whether to disable multi-stroke fill.
By default, Rough.js renders fills with multiple passes. Set to true to use a single fill pass.
Inherited fromShape.roughDisableMultiStrokeFillroughFillStyle
readonly public roughFillStyle: SimpleSignalRoughFillStyleTxt
Fill style for the shape.
Inherited fromShape.roughFillStyleroughFillWeight
readonly public roughFillWeight: SimpleSignalnumberundefinedTxt
Thickness of the lines used for filling.
Only applicable for hachure, cross-hatch, and similar fill styles.
Inherited fromShape.roughFillWeightroughHachureAngle
readonly public roughHachureAngle: SimpleSignalnumberTxt
Angle of the hachure lines in degrees.
Only applicable for hachure and cross-hatch fill styles.
Inherited fromShape.roughHachureAngleroughHachureGap
readonly public roughHachureGap: SimpleSignalnumberTxt
Gap between hachure lines in pixels.
Only applicable for hachure, cross-hatch, and similar fill styles.
Inherited fromShape.roughHachureGaproughness
readonly public roughness: SimpleSignalnumberTxt
Numerical value indicating how rough the drawing is.
A value of 0 will produce a smooth shape, while higher values introduce more irregularity. Typical range is 0-10.
Inherited fromShape.roughnessroughSeed
readonly public roughSeed: SimpleSignalnumberundefinedTxt
Seed for the random number generator.
Using the same seed produces consistent results, which is useful for reproducible animations.
Inherited fromShape.roughSeedscale
readonly public scale: ScaleSignalTxt
Represents the scale of this node in local space of its parent.
Examples
Inherited fromShape.scaleshaders
Shape.shadersshadowBlur
readonly public shadowBlur: SimpleSignalnumberTxt
Shape.shadowBlurshadowColor
readonly public shadowColor: ColorSignalTxt
Shape.shadowColorshadowOffset
readonly public shadowOffset: Vector2SignalTxt
Shape.shadowOffsetshrink
readonly public shrink: SimpleSignalnumberTxt
Shape.shrinksize
readonly public size: Vector2LengthSignalTxt
Represents the size of this node.
A size is a two-dimensional vector, where x represents the width, and y
represents the height.
The value of both x and y is of type partials.Length which is
either:
number- the desired length in pixels${number}%- a string with the desired length in percents, for example'50%'null- an automatic length
When retrieving the size, all units are converted to pixels, using the
current state of the layout. For example, retrieving the width set to
'50%', while the parent has a width of 200px will result in the number
100 being returned.
When the node is not part of the layout, setting its size using percents refers to the size of the nearest ancestor that has a size or a layout, which is the entire scene when no other ancestor does.
Examples
Inherited fromShape.sizeskew
readonly public skew: Vector2SignalTxt
Represents the skew of this node in local space of its parent.
Examples
Inherited fromShape.skewstroke
readonly public stroke: CanvasStyleSignalTxt
Shape.strokestrokeFirst
readonly public strokeFirst: SimpleSignalbooleanTxt
Shape.strokeFirststrokeShaders
readonly public strokeShaders: SignalPossibleShaderConfigShaderConfig[]Txt
Shape.strokeShaderstext
readonly public text: SimpleSignalstringTxt
textAlign
readonly public textAlign: SimpleSignalTextAlignTxt
Shape.textAligntextDirection
readonly public textDirection: SimpleSignalCanvasDirectionTxt
Shape.textDirectiontextPath
readonly public textPath: SimpleSignalTxtPathnullTxt
Lay the text out along a curve instead of a straight baseline.
Accepts SVG path data, a CurveProfile, or a live Curve node.
Strings and profiles are read in this node's local (center-origin) space; a
Curve node is sampled in its own space and mapped into this node's
automatically, so the two may sit at different transforms. Only translation,
rotation, and uniform scale map correctly — non-uniform scale or shear
between the two distorts spacing.
Setting a path forces a single line (wrapping, autoSize, and embedded
newlines are ignored) and disables split / textWords and
friends. On an open path, glyphs whose advance falls outside it are
clipped, not piled at the ends. On a closed path (start and end meet), the
text wraps around the loop. pathOffset slides the run along the
arc. textAlign anchors it. Reverse the path to flip the text onto the
other side (the tangent reverses, so glyphs read upside down along it).
Per-glyph rendering drops cross-glyph shaping — set pathSplit to
word for scripts that need it.
Prefer smooth curves. Like SVG <textPath>, a sharp corner crowds glyphs on
the inside of the turn — each glyph orients to the chord across its advance,
which softens the bend but cannot space glyphs evenly past a hard vertex.
pathAlign 'smooth' leans glyphs to the outside of each turn.
Pass a live Curve node to animate the curve itself — the text
re-samples it every frame:
Examples
textWrap
readonly public textWrap: SimpleSignalTextWrapTxt
Shape.textWraptop
readonly public top: LayoutPositionSignalTxt
The position of the top edge of this node.
When set, this shortcut property will modify the node's position so that the top edge ends up in the given place.
When retrieved, it will return the position of the top edge in the parent space.
Inherited fromShape.toptopLeft
readonly public topLeft: LayoutPositionSignalTxt
The position of the top left corner of this node.
When set, this shortcut property will modify the node's position so that the top left corner ends up in the given place.
When retrieved, it will return the position of the top left corner in the parent space.
Inherited fromShape.topLefttopRight
readonly public topRight: LayoutPositionSignalTxt
The position of the top right corner of this node.
When set, this shortcut property will modify the node's position so that the top right corner ends up in the given place.
When retrieved, it will return the position of the top right corner in the parent space.
Inherited fromShape.topRighttranslate
readonly public translate: Vector2SignalTxt
A visual offset applied to this node's rendering, analogous to CSS
transform: translate(). Does not affect layout.
Shape.translateverticalAlign
readonly public verticalAlign: SimpleSignalVerticalAlignTxt
Shape.verticalAlignwordBreak
readonly public wordBreak: SimpleSignalWordBreakTxt
Shape.wordBreakwrap
readonly public wrap: SimpleSignalFlexWrapTxt
Shape.wrapwrapMode
readonly public wrapMode: SimpleSignalTxtWrapModeTxt
Line-breaking algorithm.
'greedy'(default) — first-fit, one line at a time. Fast.'knuth-plass'— dynamic-programming search for an optimal break sequence that minimizes a badness score (justification ratio, rivers, tight lines, soft-hyphen breaks). Each line is scored against the free segment its ownexclusionsbands leave.
Named wrapMode rather than wrap to avoid clashing with the
wrap: FlexWrap flex signal inherited from Layout.
Examples
yogaNode
Inherited from Shape.yogaNodezIndex
readonly public zIndex: SimpleSignalnumberTxt
Shape.zIndexAccessors
columnGap
public get columnGap(): SignalLengthnumberthis
Shape.columnGapheight
public get height(): SignalLengthnumberthis
Shape.heightrowGap
public get rowGap(): SignalLengthnumberthis
Shape.rowGapwidth
public get width(): SignalLengthnumberthis
Shape.widthx
public get x(): PositionComponentSignalthis
Shape.xy
public get y(): PositionComponentSignalthis
Shape.yMethods
[iterator]
public [iterator](): Generatorkey: stringmeta: PropertyMetadataanysignal: SimpleSignalanyvoidunknown
Shape.[iterator]absoluteOpacity
public absoluteOpacity(): number
Shape.absoluteOpacityadd
public addnode: ComponentChildren: this
public addnode: ComponentChildrenduration: numbertiming?: TimingFunctionanimate?: LayoutAnimateCallback: ThreadGenerator
Append a child. With a duration, the call returns a
ThreadGenerator that scales the child into its slot while the
surrounding flex layout reflows; without one, it behaves like
Node.add and returns this.
Parameters
node: ComponentChildren
Shape.addanchorPosition
public anchorPosition(): Vector2
Shape.anchorPositionapplyState
public applyStatestate: NodeState: void
public applyStatestate: NodeStateduration: numbertiming?: TimingFunction: ThreadGenerator
Apply the given state to the node, setting all matching signal values to the provided values.
Parameters
state: NodeStateThe state to apply to the node.
Shape.applyStatebalancedWidth
public balancedWidthtargetLineCount?: number: number
Binary search for a balanced text width where lines are roughly equal.
Examples
Parameters
targetLineCount?: numberOptional target line count. If not provided, uses the natural (single-line) layout count.
cacheBBox
public cacheBBox(): BBox
Get a bounding box for the contents rendered by this node as well as its children.
Inherited fromShape.cacheBBoxcanLayoutChildren
public override canLayoutChildren(): boolean
Whether this node lays out its own children with flex. Resolves
layoutChildren, then layout, then the parent's
canLayoutChildren.
Overridden by Txt (and similar leaves) that must not host yoga children.
Shape.canLayoutChildrencanvasFont
public override canvasFont(): string
Shape.canvasFontcardinalPoint
Get the cardinal point corresponding to the given origin.
Parameters
Inherited fromShape.cardinalPointchildAs
public childAsindex: number: Tnull
Get the nth children cast to the specified type.
Parameters
index: numberThe index of the child to retrieve.
Shape.childAschildrenAs
public childrenAs(): T[]
Get the children array cast to the specified type.
Inherited fromShape.childrenAsclone
public clonecustomProps: NodeState = {}: this
Create a copy of this node.
Parameters
customProps: NodeState = {}Properties to override.
Shape.clonecompositeToLocal
public compositeToLocal(): DOMMatrix
Shape.compositeToLocalcompositeToWorld
public compositeToWorld(): DOMMatrix
A matrix mapping composite space to world space.
Certain effects such as blur and shadows ignore the current transformation. This matrix can be used to transform their parameters so that the effect appears relative to the closest composite root.
Inherited fromShape.compositeToWorldcomputedPosition
public computedPosition(): Vector2
Shape.computedPositiondispose
public dispose(): void
Prepare this node to be disposed of.
This method is called automatically when a scene is refreshed. It will be called even if the node is not currently attached to the tree.
The goal of this method is to clean any external references to allow the node to be garbage collected.
Inherited fromShape.disposedrawOverlay
public drawOverlaycontext: CanvasRenderingContext2Dmatrix: DOMMatrix: void
Draw an overlay for this node.
The overlay for the currently inspected node is displayed on top of the canvas.
The provided context is in screen space. The local-to-screen matrix can be used to transform all shapes that need to be displayed. This approach allows to keep the line widths and gizmo sizes consistent, no matter how zoomed-in the view is.
Parameters
context: CanvasRenderingContext2DThe context to draw with.
matrix: DOMMatrixA local-to-screen matrix.
Shape.drawOverlayeditLayout
public editLayoutthis: TLayoutduration: numbermutator: node: TLayout => voidtiming: TimingFunction = easeInOutCubicinterpolation: InterpolationFunctionVector2 = Vector2.lerp: ThreadGenerator
Animate a batch of layout-property changes. Children tween from their pre-mutation positions to wherever the post-mutation layout puts them.
Examples
Parameters
this: TLayoutduration: numbermutator: node: TLayout => voidtiming: TimingFunction = easeInOutCubicinterpolation: InterpolationFunctionVector2 = Vector2.lerp
Shape.editLayouteffectiveFontSize
public effectiveFontSize(): number
Effective font size used for rendering this text block.
Equals fontSize unless autoSize is enabled with concrete
width and height — in which case it is fitFontSize.
findAll
Find all descendants of this node that match the given predicate.
Parameters
Inherited fromShape.findAllfindAncestor
Find the closest ancestor of this node that matches the given predicate.
Parameters
Inherited fromShape.findAncestorfindFirst
Find the first descendant of this node that matches the given predicate.
Parameters
Inherited fromShape.findFirstfindLast
Find the last descendant of this node that matches the given predicate.
Parameters
Inherited fromShape.findLastfitFontSize
Largest whole-pixel font size at or below fontSize whose layout
fits the given box, or 1 when nothing fits.
Reads each leaf at its raw (unscaled) size, so this method is safe to
call from inside effectiveFontSize without creating a dependency
cycle. The size returned is always one a real layout accepted, so the
answer depends only on the current state.
Examples
Parameters
freezeLayout
public freezeLayout(): void
Snap each laid-out child to its current visual position, then disable
layoutChildren. Pair with thawLayout to bring children back
under flex.
Shape.freezeLayoutgetOriginDelta
Parameters
Inherited fromShape.getOriginDeltagetState
public getState(): NodeState
Return a snapshot of the node's current signal values.
This method will calculate the values of any reactive properties of the node at the time the method is called.
Inherited fromShape.getStatehit
Try to find a node intersecting the given position.
Parameters
Inherited fromShape.hitinsert
public insertnode: ComponentChildrenindex: numberduration: numbertiming?: TimingFunctionanimate?: LayoutAnimateCallback: ThreadGenerator
Insert a child at a specific index. With a duration, the call
returns a ThreadGenerator that scales the child into its slot
while the surrounding flex layout reflows; without one, it behaves
like Node.insert and returns this.
Parameters
Inherited fromShape.insertinstantiate
public instantiateprops: NodeProps = {}: this
Create an instance of this node's class.
Parameters
props: NodeProps = {}Properties to pass to the constructor.
Shape.instantiateisLayoutRoot
public isLayoutRoot(): boolean
Shape.isLayoutRootlayoutEnabled
public override layoutEnabled(): boolean
Whether this node participates in its parent's flex layout. Resolves
layoutSelf, then layout, then the parent's
canLayoutChildren.
Shape.layoutEnabledlineCount
public lineCount(): number
Get the number of lines in the current text layout.
localToParent
public localToParent(): DOMMatrix
Get the local-to-parent matrix for this node.
This matrix transforms vectors from local space of this node to local space of this node's parent.
Inherited fromShape.localToParentlocalToWorld
public localToWorld(): DOMMatrix
Get the local-to-world matrix for this node.
This matrix transforms vectors from local space of this node to world space.
Examples
Inherited fromShape.localToWorldlockLayout
public lockLayout(): void
Increment the layout lock counter. While positive, this node's
flexGrow / flexShrink are forced to 0, holding its slot in the
parent's flex layout. Pair every call with releaseLayout.
Shape.lockLayoutmorphTo
public morphToother: Nodeduration: numbertiming: TimingFunction = easeInOutCubicinterpolation: InterpolationFunctionVector2 = Vector2.lerp: ThreadGenerator
Cross-fade this Layout into another node. Detaches from the parent's flex layout for the duration of the tween so the slot collapses immediately and siblings glide via FLIP.
Parameters
other: Nodeduration: numbertiming: TimingFunction = easeInOutCubicinterpolation: InterpolationFunctionVector2 = Vector2.lerp
Shape.morphTomove
public moveby: number = 1: this
Rearrange this node in relation to its siblings.
Children are rendered starting from the beginning of the children list. We can change the rendering order by rearranging said list.
A positive by arguments move the node up (it will be rendered on top of
the elements it has passed). Negative values move it down.
Parameters
by: number = 1Number of places by which the node should be moved.
Shape.movemoveAbove
public moveAbovenode: NodedirectlyAbove: boolean = false: this
Move the node above the provided node in the parent's layout.
The node will be moved above the provided node and from then on will be rendered on top of it. By default, if the node is already positioned higher than the sibling node, it will not get moved.
Parameters
node: NodeThe sibling node below which to move.
directlyAbove: boolean = falseWhether the node should be positioned directly above the sibling. When true, will move the node even if it is already positioned above the sibling.
Shape.moveAbovemoveBelow
public moveBelownode: NodedirectlyBelow: boolean = false: this
Move the node below the provided node in the parent's layout.
The node will be moved below the provided node and from then on will be rendered below it. By default, if the node is already positioned lower than the sibling node, it will not get moved.
Parameters
node: NodeThe sibling node below which to move.
directlyBelow: boolean = falseWhether the node should be positioned directly below the sibling. When true, will move the node even if it is already positioned below the sibling.
Shape.moveBelowmoveDown
public moveDown(): this
Move the node down in relation to its siblings.
The node will exchange places with the sibling right below it (if any) and from then on will be rendered under it.
Inherited fromShape.moveDownmoveOffset
Update the offset of this node and adjust the position to keep it in the same place.
Parameters
Inherited fromShape.moveOffsetmoveTo
public moveToindex: number: this
Move the node to the provided position relative to its siblings.
If the node is getting moved to a lower position, it will be placed below the sibling that's currently at the provided index (if any). If the node is getting moved to a higher position, it will be placed above the sibling that's currently at the provided index (if any).
Parameters
index: numberThe index to move the node to.
Shape.moveTomoveToBottom
public moveToBottom(): this
Move the node to the bottom in relation to its siblings.
The node will be placed at the beginning of the children list and from then on will be rendered below all of its siblings.
Inherited fromShape.moveToBottommoveToTop
public moveToTop(): this
Move the node to the top in relation to its siblings.
The node will be placed at the end of the children list and from then on will be rendered on top of all of its siblings.
Inherited fromShape.moveToTopmoveUp
public moveUp(): this
Move the node up in relation to its siblings.
The node will exchange places with the sibling right above it (if any) and from then on will be rendered on top of it.
Inherited fromShape.moveUpparentAs
public parentAs(): Tnull
Get the parent cast to the specified type.
Inherited fromShape.parentAsparentToWorld
public parentToWorld(): DOMMatrix
Get the parent-to-world matrix for this node.
This matrix transforms vectors from local space of this node's parent to world space.
Inherited fromShape.parentToWorldpathArcLength
public pathArcLength(): number
Arc length of the resolved textPath in this node's local pixels, or
0 when no path is set.
peekChildren
public peekChildren(): readonly Node[]
Get the current children of this node.
Unlike children, this method does not have any side effects.
It does not register the children signal as a dependency, and it does not
spawn any children. It can be used to safely retrieve the current state of
the scene graph for debugging purposes.
Shape.peekChildrenreactiveClone
public reactiveClonecustomProps: NodeState = {}: this
Create a reactive copy of this node.
A reactive copy has all its properties dynamically updated to match the source node.
Parameters
customProps: NodeState = {}Properties to override.
Shape.reactiveClonereleaseLayout
public releaseLayout(): void
Decrement the layout lock counter.
Inherited fromShape.releaseLayoutremove
public remove(): this
public removeduration: numbertiming?: TimingFunctionanimate?: LayoutAnimateCallback: ThreadGenerator
Remove this node from its parent. With a duration and a Layout
parent, the call returns a ThreadGenerator that scales the node
out as its slot collapses; without one (or with a non-Layout
parent), it behaves like Node.remove and returns this.
Shape.removeremoveChildren
public removeChildren(): this
Remove all children of this node.
Inherited fromShape.removeChildrenrender
public rendercontext: CanvasRenderingContext2D: void
Render this node onto the given canvas.
Parameters
context: CanvasRenderingContext2DThe context to draw with.
Shape.renderreparent
public reparentnewParent: Node: this
Change the parent of this node while keeping the absolute transform.
After performing this operation, the node will stay in the same place visually, but its parent will be changed.
Parameters
newParent: NodeThe new parent of this node.
Shape.reparentresolvedLineHeight
public override resolvedLineHeight(): number
Shape.resolvedLineHeightrestore
public restore(): void
public restoreduration: numbertiming?: TimingFunction: ThreadGenerator
Restore the node to its last saved state.
This method can be used together with the save method to restore a
node to a previously saved state. Restoring a node to a previous state
removes that state from the state stack.
Examples
Inherited fromShape.restoreripple
public rippleduration: number = 1: GeneratorvoidThreadGeneratorPromiseanyPromisableanyvoidany
Parameters
duration: number = 1
Shape.ripplesave
public save(): void
Push a snapshot of the node's current state onto the node's state stack.
This method can be used together with the restore method to save a
node's current state and later restore it. It is possible to store more
than one state by calling save method multiple times.
Shape.saveshrinkWrapWidth
public shrinkWrapWidth(): number
Find the tightest container width that still fits all the text.
Examples
snapshotClone
public snapshotClonecustomProps: NodeState = {}: this
Create a copy of this node.
Unlike clone, a snapshot clone calculates any reactive properties
at the moment of cloning and passes the raw values to the copy.
Parameters
customProps: NodeState = {}Properties to override.
Shape.snapshotClonesplit
public splitgranularity: SegmentGranularity = 'grapheme': Txt[]
Explode this text into one standalone Txt per unit, each
positioned to reproduce the source render exactly so the pieces can be
animated independently.
Each piece is a center-anchored Txt in this node's local space carrying
its run's font and paint. Mount them under a node that shares this node's
transform, then hide the source:
const pieces = label().split('word');
view.add(
<Node
position={label().position()}
rotation={label().rotation()}
scale={label().scale()}
>
{pieces}
</Node>,
);
label().opacity(0);
Returns an empty array in headless environments without a 2D canvas (e.g.
jsdom). Caveats: grapheme splitting breaks ligature shaping; 'sentence'
on justified lines is sub-pixel-approximate; per-node filters, shadow*,
and cache on the source are not transferred.
Parameters
granularity: SegmentGranularity = 'grapheme''grapheme'(default),'word', or'sentence'.
textGlyphs
public textGlyphs(): TextUnit[]
Grapheme-level layout info. One entry per Unicode grapheme cluster, with its center position and width.
Operates at the grapheme level (via Intl.Segmenter), not at the
rendered-glyph level — rendered ligatures (e.g. fi shaped as one glyph)
still produce two entries.
textLines
public textLines(): TextLayoutResult
Get the computed lines of the text layout.
Useful for querying word positions, line counts, and other layout data.
textSentences
public textSentences(): TextUnit[]
Sentence-level layout info. One entry per sentence span, in reading order.
textWords
public textWords(): TextUnit[]
Word-level layout info. Each entry is one word with its center position (Txt-local), width, and line index. Whitespace runs are skipped.
textGlyphs and textSentences mirror this at grapheme and
sentence granularity.
Examples
thawLayout
public thawLayoutduration: numbertiming: TimingFunction = easeInOutCubicinterpolation: InterpolationFunctionVector2 = Vector2.lerp: ThreadGenerator
Re-enable layoutChildren and animate each child from its manual
position to wherever the flex layout now places it.
Parameters
duration: numbertiming: TimingFunction = easeInOutCubicinterpolation: InterpolationFunctionVector2 = Vector2.lerp
Shape.thawLayouttoPromise
public toPromise(): PromiseTxt
Wait for any asynchronous resources that this node or its children have.
Certain resources like images are always loaded asynchronously. Awaiting this method makes sure that all such resources are done loading before continuing the animation.
Inherited fromShape.toPromisetransitionTo
public transitionTonewParent: NodeindexOrDuration: numberdurationOrTiming?: numberTimingFunctiontiming: TimingFunction = easeInOutCubicinterpolation: InterpolationFunctionVector2 = Vector2.lerp: ThreadGenerator
Move this Layout into a new parent, smoothly shrinking the slot in the old parent and growing the slot in the new parent.
Parameters
newParent: NodeindexOrDuration: numberdurationOrTiming?: numberTimingFunctiontiming: TimingFunction = easeInOutCubicinterpolation: InterpolationFunctionVector2 = Vector2.lerp
Shape.transitionToview
public view(): View2D
Shape.viewworldToLocal
public worldToLocal(): DOMMatrix
Get the world-to-local matrix for this node.
This matrix transforms vectors from world space to local space of this node.
Examples
Inherited fromShape.worldToLocalworldToParent
public worldToParent(): DOMMatrix
Get the world-to-parent matrix for this node.
This matrix transforms vectors from world space to local space of this node's parent.
Inherited fromShape.worldToParentb
static public bprops: TxtProps: Txt
Create a bold text node.
This is a shortcut for
<Txt fontWeight={700} />
Parameters
props: TxtPropsAdditional text properties.
i
static public iprops: TxtProps: Txt
Create an italic text node.
This is a shortcut for
<Txt fontStyle={'italic'} />
Parameters
props: TxtPropsAdditional text properties.