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NodeProps

interface NodeProps 

Extended by

  • CameraProps
  • KnotProps
  • LayoutProps

Properties​

cache​


cachePadding​

Controls the padding of the cached canvas used by this node.

By default, the size of the cache is determined based on the bounding box of the node and its children. That includes effects such as stroke or shadow. This property can be used to expand the cache area further. Usually used to account for custom effects created by shaders.


cachePaddingBottom​

Controls the padding of the cached canvas used by this node.

By default, the size of the cache is determined based on the bounding box of the node and its children. That includes effects such as stroke or shadow. This property can be used to expand the cache area further. Usually used to account for custom effects created by shaders.


cachePaddingLeft​

Controls the padding of the cached canvas used by this node.

By default, the size of the cache is determined based on the bounding box of the node and its children. That includes effects such as stroke or shadow. This property can be used to expand the cache area further. Usually used to account for custom effects created by shaders.


cachePaddingRight​

Controls the padding of the cached canvas used by this node.

By default, the size of the cache is determined based on the bounding box of the node and its children. That includes effects such as stroke or shadow. This property can be used to expand the cache area further. Usually used to account for custom effects created by shaders.


cachePaddingTop​

Controls the padding of the cached canvas used by this node.

By default, the size of the cache is determined based on the bounding box of the node and its children. That includes effects such as stroke or shadow. This property can be used to expand the cache area further. Usually used to account for custom effects created by shaders.


children​

children?: SignalValueComponentChildren

composite​


compositeOperation​

compositeOperation?: SignalValueGlobalCompositeOperation

filters​


key​

key?: string

opacity​


position​


ref​


rotation​


scale​


scaleX​


scaleY​


shaders​

shaders?: PossibleShaderConfig
Experimental
This is an experimental feature. The behavior and API may change drastically between minor releases.

shadowBlur​


shadowColor​


shadowOffset​


shadowOffsetX​


shadowOffsetY​


skew​


skewX​


skewY​


spawner​

spawner?: SignalValueComponentChildren

Deprecated

Use children instead.


x​

x?: SignalValuenumber

y​

y?: SignalValuenumber

zIndex​